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Items
Weapon
{{infobox |Box title = {{PAGENAME}} |image = Image:NAMEHERE.png |imagewidth = 112 |Row 1 title = Weapon Class |Row 1 info = SpecifyHere |Row 2 title = Binds on: |Row 2 info = None/Equipping/Receiving |Row 3 title = Required Level |Row 3 info = XX |Row 4 title = Base Damage |Row 4 info = XX[[Image:Physical.png|14px]], <br>XX[[Image:Dark/Moon/Sun/Astral.png|14px]] <ONLY IF WEAPON GIVES BONUS MAGIC DAMAGE |Row 5 title = Attributes |Row 5 info = for example - +1.4%[[Image:Stat.png|14px]] Critical Hit, <br>+1.4%[[Image:Stat.png|14px]] Dodge |Row 6 title = Sell Value |Row 6 info = XX[[Image:G.png]] }} {{PAGENAME}} is a WeaponClass type weapon. It requires level XX to wield. [[Image:Weapon-equipped-look.jpg]] === Ways of Obtaining === {{PAGENAME}} is/can be/has a small chance of/is speculated to(insert one)... ===Enchanting=== Enchanting with miracle coins runes and crystals will yield following bonuses:<br> [[Rune of XXX]] - XX [[Image:Bonusname-16px.png]]<br> [[Crystal of XXX]] - XX [[Image:Physical.png|14px]]<br> ===Amplifying=== {| border="0" cellpadding="1" cellspacing="1" class="article-table" | +1 | X1 | +6 | X6 |- | +2 | X2 | +7 | X7 |- | +3 | X3 | +8 | X8 |- | +4 | X4 | +9 | X9 |- | +5 | X5 | +10 | X10 |}
Armour
{{infobox |Box title = {{PAGENAME}} |image = Image:NAMEHERE.png |imagewidth = 112 |Row 1 title = Armor Type |Row 1 info = (Cloth, Light, Heavy) |Row 2 title = Armor Slot |Row 2 info = (Body, Head, Hands, Waist, Legs) |Row 3 title = Binds on: |Row 3 info = None/Equipping/Receiving |Row 4 title = Required Level |Row 4 info = XX |Row 5 title = Physical Resistance |Row 5 info = XX[[Image:Defence.png|14px]] |Row 6 title = Attributes |Row 6 info = for example - +1.4%[[Image:Stat.png|14px]] Critical Hit, +1.4%[[Image:Stat.png|14px]] Dodge |Row 7 title = Sell Value |Row 7 info = XX[[Image:G.png]] }} {{PAGENAME}} is a Cloth/Light/Heavy Armor/Helmet/Belt. It requires level XX to wear. /// {{PAGENAME}} are Cloth/Light/Heavy Boots/Gloves. They require level XX to wear. [[Image:Weapon-equipped-look.jpg]] === Ways of Obtaining === {{PAGENAME}} is/can be/has a small chance of/is speculated to(insert one)... ===Enchanting=== Enchanting with miracle coins runes and crystals will yield following bonuses:<br> [[Rune of XXX]] - XX [[Image:Bonusname.png|14px]]<br> [[Crystal of XXX]] - XX [[Image:Bonusname.png|14px]]<br> ===Amplifying=== {| border="0" cellpadding="1" cellspacing="1" class="article-table" | +1 | X1 | +6 | X6 |- | +2 | X2 | +7 | X7 |- | +3 | X3 | +8 | X8 |- | +4 | X4 | +9 | X9 |- | +5 | X5 | +10 | X10 |}
Set Armour
{{infobox |Box title = {{PAGENAME}} |image = Image:NAMEHERE.png |imagewidth = 112 |Row 1 title = Armor Type |Row 1 info = (Cloth, Light, Heavy) |Row 2 title = Armor Slot |Row 2 info = (Body, Head, Hands, Waist, Legs) |Row 3 title = Binds on: |Row 3 info = None/Equipping/Receiving |Row 4 title = Required Level |Row 4 info = XX |Row 5 title = Physical Resistance |Row 5 info = XX[[Image:Defence.png|14px]] |Row 6 title = Attributes |Row 6 info = for example - +1.4%[[Image:Stat.png|14px]] Critical Hit, +1.4%[[Image:Stat.png|14px]] Dodge |Row 7 title = Set Bonus |Row 7 info = for example - +1.4%[[Image:Stat.png|14px]] Critical Hit, +1.4%[[Image:Stat.png|14px]] Dodge |Row 8 title = Sell Value |Row 8 info = XX[[Image:G.png]] }} {{PAGENAME}} is a Cloth/Light/Heavy Armor/Helmet/Belt. It is a part of [[Setname]] set. It requires level XX to wear. /// {{PAGENAME}} are Cloth/Light/Heavy Boots/Gloves. They are part of [[Setname]] set. They require level XX to wear. [[Image:Full-Armor-equipped-look.jpg]] === Ways of Obtaining === {{PAGENAME}} is/can be/has a small chance of/is speculated to(insert one)... ===Enchanting=== Enchanting with miracle coins runes and crystals will yield following bonuses:<br> [[Rune of XXX]] - XX [[Image:Bonusname.png|14px]]<br> [[Crystal of XXX]] - XX [[Image:Bonusname.png|14px]]<br> ===Amplifying=== {| border="0" cellpadding="1" cellspacing="1" class="article-table" | +1 | X1 | +6 | X6 |- | +2 | X2 | +7 | X7 |- | +3 | X3 | +8 | X8 |- | +4 | X4 | +9 | X9 |- | +5 | X5 | +10 | X10 |}
Consumable
{{infobox |Box title = {{PAGENAME}} |image = Image:imagenaem.png |imagewidth = - |Row 1 title = Item Type |Row 1 info = Consumable |Row 2 title = Level Required |Row 2 info = ZZ |Row 3 title = Effect |Row 3 info = +XX [[Image:Heart.png|14px]], +YY [[Image:Lightning.png|14px]] |Row 4 title = Sell Value |Row 4 info = X[[Image:G.png]] }} '''{{PAGENAME}}''' is a consumable item. == Uses == IFONLYHP : After 5 seconds, {{PAGENAME}} restores XX[[Image:Heart.png|14px]] [[Health]]. IFRESTORESMANA: After 5 seconds, {{PAGENAME}} restores XX[[Image:Heart.png|14px]] [[Health]] and YY[[Image:Lightning.png|14px]] [[Mana]]. == Obtaining == Specify method of obtaining here.