Firstborn
During all their long life, the druids learn depths of natural magic. Being mentally intimate with the forest, they can understand the speech of birds, beasts and plants. The druids use their abilities in the name of world balance. They do their best to cure the land scarred during the War of Spear. However, the druids make fomidable foes in battle. Their whisper makes tree roots entangle enemies’ feet and the wild beasts attack and tear apart unlucky highlanders and undeads. Four of the wisest druids are members of the Council of Twelve, making the most critical decisions which sometimes affect the fate of not of just Melwendil, but whole Arinar itself.
Druid Skill Trees:
Druid
Druid Equipments:
Weapons: Staves
Armour: Cloth Armor
Skills
- Lightning Bolt: Hits a target with a lightning bolt dealing moon magic. Energy expense: 14 points
- Healing Dew: Temporarily restores the health of the character, or his ally, using astral magic. Energy expense: 12 points
- Barkskin: The character's skin becomes tougher, reducing the damage taken from any attack. Energy expense: 24 points
- Entangling Roots: The plant roots entangle the opponent, holding him in place for some time. Energy expense: 20 points
- Insect Swarm: A swarm of insects is released. The insects deal damage to the enemy, reducing the enemy's speed for some time. Energy expense: 15 points
Passive Skills
- Concentration: Increases chracter's damage by 4%. Enhances dark magic resistance by 5%.
- Staves: Allows one to use magical staves.
- Cloth Armor: Allows one to wear cloth armor.
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